About us
Subscribe
Advertise
Contact us
Write
to the editor
Press releases


For the young, TV's 
more fun & games

But it's the box itself, less the programs it airs

By Toni Fitzgerald

   When Nielsen ratings last fall revealed that TV viewing among young men had tumbled sharply, the assumption was that they were going elsewhere for entertainment.
   As it turns out, that was only half true. 
   Those 18-34 men were doing other things in the time they once spent watching the broadcast networks. But they hadn't abandoned their TV sets.
   They were simply using their sets for other forms of entertainment, according to a new study from Mediaedge:cia.
  And what are they using their sets for? Playing video games, watching DVDs and watching previously recorded TV shows, all activities not tracked by Nielsen Media Research.
   Were Nielsen to track such activity, the report concludes, TV usage would not be down among young viewers but up, and up dramatically over the past five years: 22 percent among teens, 19 percent among 18-24s, and 18 percent among men 18-34.
   As it is, teens are off 3 percent, 18-24s off 2 percent, and men 18-34s down 3 percent in that span.
  “The idea was to see, with all the new technology, competition and all the rest, whether TV remains the focal point of entertainment in the household,” says Lyle Schwartz, director of research and marketplace analysis for Mediaedge:cia. “We found that the usage for watching TV programming continues to be high. It’s basically flat or up or down 1 percent each year.
   “But the interesting part is that consumers are using TV sets for more and more options.”
   And the problem, the study says, is that traditional measurement methods do not account for this.
   There had been speculation last year when the male 18-34 viewership drain was first discovered that these viewers were being lost to video games to some degree. Since then other research, including some by Nielsen, has confirmed this theory.
   Nielsen also took part of the blame for the shift because of an adjustment in measurement methods. Still, the nearly 10 percent decline had networks in Nielsen attack mode and media people wondering whether television was still the best medium to reach this demographic.
   Schwartz finds that it is, as long as you know what type of television use to target.
   “There is the idea that at some point you try to figure out when the consumer has maxed out their media consumption, but from this we see that TV continues to be used with more and more technology continually added to it,” he says. “TV will continue to be an important role in media usage.”
   What this means for agencies and advertisers is finding ways to continue to get their messages across through television but through different paths than the traditional broadcast, cable or syndicated routes.
   Schwartz points to gaming as perhaps the most attractive and desirable place to do so. A Ziff Davis study released earlier this fall found that 54.5 million U.S. households used a console-based game in the past year.
   Nielsen, along with Activision, is working on a new monitoring device to track in-game ads.


Oct. 13, 2004 © 2004 Media Life


- Toni Fitzgerald is a staff writer for Media Life.


Printer Friendly Version  |  Send to a Friend
Cover Page | Contact Us

Click here to add the Media Life home page to your favorites