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Coming
BS blitz:
Xbox vs. PlayStation 2
Major $ hype assault
aimed at America's kids
By Gabriel Spitzer
In coming months, as Microsoft and Sony prepare to
square off in the gaming market, the impending ad barrage will leave no
medium untouched.
It’s being billed as a
battle for the loyalties of America’s youngsters, with huge consequences
for the way that next generations of technology users access the internet,
watch television and even talk on the phone.
Only one problem: it’s
probably a bunch of hooey.
Both Microsoft’s Xbox
and Sony’s PlayStation 2 are being promoted as the
all-things-entertainment console, equipped with a broadband internet
connection, interactive television capability, telephony and a DVD player
in addition to gaming software.
But the one-box
convergence, talked about for years, could fall short of the companies’
expectations.
"There are going to
be a few families that do all their PC-centric activities on the gaming
console, but even in four to five years these devices won’t be used for
browsing and other major online activities," says Schelley Olhava,
senior analyst for International Data Corp.
To begin with, the web
is still engineered for PCs, not boxes operated with joystick-like
controllers.
"There really aren’t
many online programs ready for game-console browsing. I also think that
people see it as an entertainment device. The internet access for these
devices will be used more for the gaming capabilities like playing against
your friend or downloading new game levels," says Olhava.
The machines may not be
well-suited for some of the more important online activities such as
shopping, email and chat.
"Kids can
handle the PlayStation consoles very well and very fast. But could they
take that console and exploit it to get everything out of the net? I don’t
think so. If their friends are chatting online, they’re going to be left
out. And with shopping you need a pretty active medium. Frankly, computers
with good monitors are better for shopping than iTV," says Rob Janes,
a research editor at eMarketer.
The thinking is that
once one of these machines lands in the living room, it will be the last
interactive device that family buys for the next few years. In one sense,
the gaming capabilities (which are, by most accounts, awesome) just
provide a toehold for the entire entertainment package.
Microsoft, for its
part, promises gamers that the Xbox is first and foremost a gaming
console. But some observers have called it a "Trojan horse"
designed to get interactive set-top boxes into homes.
But many doubt that one
box will satisfy the voracious appetites of young people.
"For kids,
teens and even on into college there is a very broad interest in a lot of
different things. So I would expect teens and kids to be the last group to
want a very defined usage for interactive devices," says Janes.
That won’t stop the
companies from going all out in their showdown.
Microsoft has earmarked
a rumored $500 million for the launch, far more than it spent promoting
its Windows upgrades, or anything else for that matter. And it’s
cranking up the buzz machine early; the Xbox will not hit shelves until
late this year.
Microsoft founder
Bill Gates unveiled the machine last week at the Consumer Electronics Show
in Las Vegas.
The slim black box is basically a pared-down PC
equipped with Microsoft’s gaming software, a hard drive and a speedy
733-MHz Intel processor.
"The graphics
capability is over three times greater than what's been available
before," Gates proclaimed to a packed house. The Vegas version is not
even a prototype; the real Xbox will be equipped with "a couple of
chips that are so state-of-the-art they won't be done until we finish the
manufacturing," Gates said.
Gates was accompanied at
the demonstration by WWF wrestler The Rock, who will be featured
prominently in a forthcoming wrestling game.
Microsoft will face an
uphill battle to infiltrate the gaming culture, whereas Sony already has a
massive customer base to draw upon—the company has sold 75 million
gaming systems since 1994.
"I think gamers
identify the PlayStation brand with a great gaming experience. Microsoft
has a lot of work to do to establish themselves as a gaming brand,"
says IDC’s Olhava.
Veteran contenders
Nintendo and Sega will also throw their own converged game
console/internet appliances into the fray. Sega’s Dreamcast, currently
on the market with a dial-up modem, recently introduced a broadband
adapter. And Nintendo’s Gamecube, a direct competitor with PlayStation 2
and Xbox, will launch this coming fall.
But Olhava foresees Sony
and Microsoft, with all their technological and promotional muscle,
elbowing the gaming-only companies into the periphery.
"Sega and
Nintendo will still weigh in. Sega actually has an online gaming center in
place, and they have a wider library of games available than Sony or
Microsoft. But I foresee Nintendo and Sega as niche players in the market,
and battling for the number one spot will be Sony and Microsoft," she
says.
-Gabriel
Spitzer is a staff writer for Media Life.

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