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'Mole'
ought to be
a hit. Here's why it isn't.
Great TV
demands characters viewers relate to
By Elizabeth White
In theory, it’s a great TV
show.
By combining elements from some of the most trustworthy
TV genres into a one-hour show, the creators of "The Mole"
figured they had a can’t-miss formula. The show is part game show, part
mystery-spy show, part MTV’s "Road Rules," and part CBS’s
"Survivor."
Unfortunately, the show is also mostly dull.
In its attempt to create an uber-unscripted show, "The
Mole" manages to strip away the most compelling elements of those
successful genres, leaving only a neat gimmick behind.
Most fundamentally, "The Mole" doesn’t
create sympathetic characters, a critical element of any reality-based
show.
In fact, the rules of "The Mole" are so strict and
complex that the show denies the players any possibility of developing
their characters much past basic game- show contestants. The contestants
can neither improvise as in "Survivor" or become friends as in
"Road Rules."
And what’s sad is that "The Mole" created these
prohibitive limits in order to guarantee that the successful elements of
all of these genres would be translated into one show.
From "Survivor," "The Mole" lifted the
theme of betrayal and built into the show a character that would undermine
his or her so-called "teammates."
But "Survivor" created incredible dramatic
tension by informing the audience as to who was trustworthy and who wasn’t,
while letting the players continue the game in ignorance.
In "The Mole," the audience is as oblivious
as the cast and therefore can’t sympathize or vilify anyone.
As a result, "The Mole" distances itself from the
audience, an error similar to the one by CBS’s "Big Brother."
By having one character betray the rest, "The
Mole" also destroys the good-time-gang spirit of MTV’s "Road
Rules." Like "The Mole," the MTV show sends good-looking
youngsters out on a crazy trip to do some crazy things. But "Road
Rules" focuses on camaraderie as much as adventure, something the
rules of "The Mole" make all but impossible.
Which makes the mystery show an appealing comparison for
"The Mole." But again, without an assigned
"detective," the audience has no one to sympathize with. In
theory, nine of the players are assigned detectives, but if the audience
doesn’t know which nine, why will they care?
So that leaves the game show, the genre that
"The Mole" best emulates. In game shows, the audience doesn’t
really care about the players; there is no need to create a sympathetic
character like in the other genres.
But the audience does care about being smarter, or
somehow "better," than the actual players. And "The
Mole" has such complex and difficult rules that most of the audience
is denied the gratification of feeling superior to the contestants. (Hence
the more likely success of Fox’s "Temptation Island.")
One of the critical tests in "The Mole" was a
math problem that utilized the memorization skills and French-speaking
abilities of certain teammates. Aside from this game being as boring to
watch as an extended explanation of the electoral college, the audience
never got a chance to see if they could beat the players at it.
The most remarkable thing about "The Mole" is
how it manages to completely eliminate the excitement from four
interesting TV genres. Since the show obviously knows the least about how
to appeal to a television audience, we can only hope ABC will quickly
execute it from its schedule.
-Elizabeth White is a staff writer for
Media Life.

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