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Report: Downloading
of media
to grow markedly in four years
Music and software, followed by books,
video
By Jeremy Schlosberg
Of all the
products sold online, media-related products have been the most popular: books, music and
software.
And the revolution in buying such items online has barely begun.
According to a new report from Forrester Research, the web will
transform the retail landscape yet again when these products begin to be bought and sold
digitallydirect to the consumer via the web onto his or her PC. No more packages
required.
Forrester predicts that 22 percent of all online media products sold on
the web will be downloaded by 2004.
This is no pie-in-the-sky prediction. The report says that a majority
of retailers are already anticipating the day that digital downloading is part of their
revenue stream.
"All retailers expect downloads to be business as
usual in the future," states the report.
The fact that DSL or cable modems
are expected to be in 38 percent of online households by 2003 should help push downloading
along.
Software and music will be the
media products that will lead the downloading revolution. Forrester projects that fully 40
percent of all software purchased online will be downloaded by 2004, and 25 percent of all
music purchased online (See chart).
While there are yet to be any video games available through
downloading, Forrester expects this category to blossom quickly over the next few years,
led by the mid-2000 release of Sonys PlayStation 2, which will feature connectivity
to the internet.
Sony plans to offer downloadable games through its broadband network by 2001.
By 2004, the research firm says, 14 percent of all online video game sales will be through
downloaded products.
The idea of the "electronic
book"--a device the size of a book that receives downloadable text--is not expected
to catch on too fast, if at all, in the realm of recreational reading. But because of the
potential market for such things for textbooks and other readily outdated material,
Forrester also anticipates that by 2004 downloads will account for 14 percent of all
online book sales.
Because of bandwidth and storage
issues, movies are not expected to be commonly downloaded by 2004.
Forrester notes that downloads do not
make money so far for those web-based retailers that offer them--most are used in a
"try this for free" mode. The report does not stop to wonder if it will be hard
to break consumers of this habit.
In any case, the market is substantial. Forrester notes that online
households are now spending $800 annually for media products bought on the web.
The reality of digital downloading will not merely affect online
shoppers. Forrester anticipates a serious change in how even traditional retailers end up
selling media products.
No longer will sellers receive
physical products from book or music distributors to sell to consumers as they are
received.
In the age of digital downloading, retailers will get the content
digitally and then offer it to consumers in any number of new, mix-and-match formats. The
day after Madonna wins a Grammy, for instance, a store could offer a "content
bundle" featuring a remix of a song, a video interview, and a chapter from her book.
Or stores might sell subscriptions
to textbooks rather than the physical books, to allow people to keep their reference books
updated.
PROJECTED
SALES OF ONLINE MEDIA
1999-2004
|
| Software, music, video games, videos and books |
| $ in
millions |
|
1999 |
2000 |
2001 |
2002 |
2003 |
2004 |
| Online Sales |
$3,641 |
$5,523 |
$7,544 |
$10,265 |
$12,166 |
$12,964 |
| Download Only |
$100 |
$338 |
$786 |
$1,426 |
$2,095 |
$2,891 |
| Download as % of Online Sales |
3% |
6% |
10% |
14% |
17% |
22% |
Source: Forrester Research
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-Jeremy Schlosberg is the senior editor for new
media.
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