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Your client's message in video games Reaching young gamers in the midst of their play Jan 17, 2006 With the Xbox 360 at the top of many holiday shopping lists a few weeks ago and the anticipated arrival of the PS3 this spring, the video game segment of the entertainment industry continues to grow. While the hardcore audience is still young males, casual game-playing is starting to attract more women. The advertising options in gaming are also on the rise with logos, products and commentary about products integrated into the action. To find out how to get your client’s message embedded in video games, read on. This is one in a Media Life series on buying the new out-of-home venues. They appear weekly. Fast Facts What Who How it works “The brand becomes part of the game,” says Double Fusion CEO Geoff Graber. “The user can interact with it so it becomes an integral part of the game-play experience. The key is not to disrupt the game. Our goal is to make it feel like the real world.” For example, an ad could appear on a billboard, truck side or TV screen that is part of the game, or a character could be wearing branded clothing or drinking a certain brand of soda. “There’s an analogy to TV where a program is taped with space left for commercials that will be placed later. That’s what happens in video games. The game developers leave space for dynamically placed ads,” says Michael Goodman, senior games analyst with the Yankee Group in Boston. Static, video, animation and music can be incorporated into video games in two- or three-dimensional format. Billboards and posters are examples of 2-D options.
Audiovisual options would include a snippet of a TV ad on a TV screen that appears in a home setting, or an ad could be playing on a Jumbotron screen in a street setting. Creative is often developed specifically for a game or for a genre, such as sports. “Some advertisers test creative to see what resonates with gamers,” Longano says. “It’s not passive like a TV ad when you have no idea of who is at the other end watching. With a game there has to be somebody playing. This audience is completely engaged.” There are slots for several advertisers within one game, and ads can be added, removed or updated in an existing game. “There can be a vending machine within a game, and one day the soft drink advertised is brand X and the next day it can be brand Y. A restaurant in a game can serve bacon and eggs in the morning and a brand of fried chicken in the afternoon,” Longano says. Other types of video game ads include static ads that are imbedded or hard-coded into games and product placement.
“There are different types of games with different levels of involvement across the platforms,” Goodman says. “A person playing Hearts online has a different experience than if he was playing Halo 2 on Xbox, night and day.” Markets Numbers Gamers on average spend more than $700 a year on console games, PC games and accessories, according to a study by IGN Entertainment of Brisbane, Calif. The market this year for online video games is projected to be worth $750 million in 2006, according to a study by Juniper Research of London. When a gamer stops at an ad for 15 seconds, Double Fusion counts that as one impression. Massive uses 10 seconds as its measure. Massive provides daily audience data reports to advertisers. So far, it has placed ads in more than 11 million game sessions. Research Another Nielsen study conducted with Activision, a game publisher, included 1,350 male gamers aged 13 to 44 split into groups that played games with ads and without ads. The study found that ads that are relevant to the game were tolerated on the screen longer and resulted in improved brand awareness and positive feelings about the product. A report from Nielsen Entertainment last year, “Benchmarking the Active Gamer,” found that nearly 25 percent of a gamer’s leisure time is spent playing video games and that male gamers play 12 hours a week on average. What product categories do well The video game market is not homogeneous, Goodman says. “Casual, mobile and hand-held gamers are distinctly different groups.” The console group is 60 percent male with an average age of 26, Goodman says. Campaigns can be geographically targeted, with different campaigns running on the East Coast and West Coast, Longano says. Making the buy Factors that affect cost are all measurable factors like locations in games, number of times an ad appears in a game and length of contract. Production is also a consideration. Massive Incorporated: Lead-time is 10 days for new advertisers and 48 hours for existing advertisers with creative in hand. Inventory can sell out. “In any given game there can be 150 ad elements, less for some options like sports stadiums. So it’s limited in terms of inventory. It’s a finite universe,” Longano says. A typical flight is one to two weeks. Massive's network includes 120 game titles from 30 publishers, including Atari, Codemasters, Sony Online Entertainment, Buka, Eidos, Funcom, Global Star, Legacy Interactive, MTI, Nadeo, Nival, Oxygen, Skyworks, Sproing, THQ, Ubisoft, Vivendi Universal, Konami and others. Who’s already embedded in video games What they’re saying Web site info
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