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Madness in the digital era This year's coverage extends to even more platforms Mar 18, 2008 College kids are always on the cutting edge of technology, helping to popularize trends like social networks and online gaming. And so perhaps that’s why the NCAA men’s basketball tournament has become the most technologically innovative of all the big sporting events. For the third straight year, all games will be available for free download on the internet. This year CBS has entered agreements with third-party servers to make these feeds appear ubiquitous, with links everywhere from YouTube to ESPN.com. The network has also partnered with Facebook for a March Madness application, game clips can be streamed directly to cell phones, and a video on demand option is available on cable and DirecTV. All these new media initiatives have resulted in a small but growing stream of revenue as well. This year March Madness on Demand will generate $25 million in ad sales, for a profit of $18 million, double last year. New media sponsors include State Farm and Marriott, and the webcast is expected to make up roughly 1 percent of the total viewership of more than 130 million for CBS’s 63 games. Irving Rein, professor of communication studies at Northwestern University and co-author of "The Elusive Fan: Reinventing Sports in a Crowded Marketplace,” talks to Media Life about the most promising new technology, online gambling and who will win the tourney. Its advantage is that it can be engaged anywhere and in doing so provides, if not the most, certainly the quickest gratification, for the fan.
In terms of using new technology, why has the NCAA tournament been so successful at introducing new ideas? You just aren't seeing the same stuff for other sporting events. Is it the nature of the tourney (the length of time)? The other advantage is that it builds over a period of time and, as a consequence, holds the attention of pool participants who also have skin in the games.
Do you think other sporting events will eventually grow such a presence, or is the tourney way out ahead of them all in that respect?
The downside is whether advertising revenues on that distribution channel will make up for losses in more traditional viewing patterns. That issue of revenue is the major driver going forward for the sports distributors as the fan will be obligated to pay up in some manner.
Do you think CBS deals with sites like Facebook will help increase awareness of or traffic to its online game coverage?
Gambling is obviously a part of March Madness. Has the ban on online gambling had any impact on interest in the NCAA tourney? Do you expect it to?
So who do you have winning the title?
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